The Wizardarium of Calabraxis pdf download






















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Gift Certificates. Create Content for your Favorite Games. About Us. This is the extent of supporting information for the hook, except maybe a sentence about vampires stealing peoples heads, as local rumors of the old days of the evil wizard and a entry table in the rear. The rooms each have something interesting in them, generally something to play with and the stuff to play with is fun.

Magic stained glass, heads you can talk to, a poop-slide, the obelisk and so forth, all supported by a map that, while not overly complex, is also not linear. The creatures and magic items are, this being DCC, all unique.

The rooms are not difficult to figure out during play, meaning that there is not mountains of text to get in the way of quickly scanning the room and running it. I would say it does lack two important elements that would really put the adventure over the top.

First is the lack of room elements in creature rooms. This is mostly a DCC thing, and mostly because of the fighter actions thingy. Rooms with monsters, such as the first room, with apemen yes, the first room resolves the hook pretext. The fights need something to work with if they are going to engage their creative fighting style juices. The adventure makes you work a bit for that.

A human boy on the floor. Better text that provides a more dynamic environment for combat. Not a set-piece location but also not four empty walls. And while this is most obviously an issue for the DCC fighter crowd, I believe other systems also benefit from a more dynamic environment.

Nothing is more boring than just rolling dice turn after turn as you try and stab each other. The second issue would slightly related to the first: the descriptive style if quite fact based.

Thilo G. An Endzeitgeist. Jacob J. For one, you'd be hardpressed to find a better deal on a fine DCC adventure. The author has done much for the DCC community in general, and this is by no means the smallest favor. I appreciate the way this adventure seeds signifcant adventure and futur [ Tamas I. The Wizardarium of Calabraxis offers a good amount of colorful and imaginative content for a ridiculously low price. A customer.

Just ran this with a group of 5 level 2s and one henchman. It was tons of fun, I enjoyed the way random encounters were handled and the map including the player handout look great and are easy to use.

There's an intelligent magic item in there as [ Andy C. Entertaining and imaginative. Lots of fun ideas packed into a few pages. See All Ratings and Reviews. Narrow Results. Wolfenoot Sale. Product Type. Non-Core Books. Low Level. Medium Level. High Level. Epic Level. Solo and Gamebooks. Phone PDF. Virtual Tabletops. STL 3D Model. Kill It With Fire.

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