It may not be as complex as Morrowind you either play as a nasty bastard, or a really nasty bastard , but you're continually aware that there are multiple ways of making your way through the game.
This is backed up by a slightly Deus Ex-come-Project IGI feel to the missions themselves, in which you can generally approach an enemy base from a multitude of angles, with open windows, casually placed guards and some secret documents somewhere between them all. The main issue with Boiling Point is that reading the list of things you can do in the game is far more exciting than actually doing them in-game. Having tyres blown out and replacing them, flying planes, traversing the massive play-area in stolen vehicles, getting drunk in bars and staggering out, flying helicopters, upgrading weapons, crossing and double-crossing NPC characters It's the template for the best game of all time.
But it never ever becomes anything more than a template. Despite being pretty plain in the looks department, the game ate my machine alive - if you've got anything less than MB RAM, you'll undoubtedly discover some moments of extreme jerkery coupled with some major loading times. For a plain Jane like Boiling Point, you can't help but think of this as a major programming flaw.
What's more, the Al in your enemies revolves around little more than standing and shooting sometimes in a building, sometimes in a field, sometimes even in a bush. Plus, when they do move it's either a brainless jog in a random direction or in the form of a mystifying any-direction roly-poly. It's dire. Vehicle handling is another spleen-venter, the bile heightened by the fact that at first you aren't aware that there's a points-based RPG skill menu lurking in the back of the game.
When The Mummy turns up, he clearly has never so much as played with a Tonka truck. Even when you're well into the game though, you'll be spinning off roads for no apparent reason until crashing into trees simply becomes one of those things that jungle-bound mercenaries have to deal with. Plane and chopper larks also start off exciting, but have controls so lifeless and unconvincing that monotony soon forces itself back into the reckoning.
The game is just riddled with gameplay holes. When a chair falls behind a door that's my only exit, why will it not open and why do I have to reload my game? When instructed to hunt down a jaguar that's preying on the Indian Big-Um-Chief's cattle. Add to the mix a bug that had my cars disappearing left, right and centre, reams of missing dialogue and some random government helicopters that provide insta-death, and you've got a package that may not be unplayable, but is certainly ill-planned and unfinished.
Don't get me wrong though, there are some neat little moments in here and, through often gritted teeth, it can become an entirely immersive experience. Stuff like persuading a man perched on a bridge not to top himself was a nice touch, as was the first and only time the government ambush you by toppling trees onto the road and leaping out of the wilderness. What it comes down to is whether or not the bugs and the constant fear that the your game path's trajectory will irrevocably break down halfway through the game outweighs the genuinely atmospheric and addictive feeling of progressing through The Mummy's world.
My own take on it is that you end up playing a game less on the computer in front of you and more in the wistful departments of your own brain. Yes, I enjoyed Boiling Point, but at the same time I know that I'm in love with a concept that we don't see enough of rather than the game itself - a game whose roots are stunted and tangled due to the Marlovian over-reaching of its developers and the conveyorbelt mentality of their whipcracking publishers.
Done properly, with the Far Cry engine and double the amount of developers, this could have been amazing. Right now it is compelling, but riddled with so many problems that if you part ways with your cash for it, you're entering into a pact that will give you as much frustration as entertainment. No, wait, don't turn the page yet - it's not another Far Cry clone. Surprisingly though, the "investigation" doesn't take the typical FPS form of a linear set of gunfights based around suspiciously corridor-like forests, but actually leaves it to you to decide how to proceed.
Developer Deep Shadows hopes to achieve this with a dynamic similar to GTA - you can basically pick and choose which missions to follow and when to carry them out.
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Windows Version. Download Repack 2.
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